1. Global Action Figures and Statues Market Projections
The global Action Figures and Statues market is projected to reach a revenue of $17,621.4 million with a CAGR of 10.62% from 2025 to 2030, indicating a robust expansion in the industry over the coming years. This growth rate underscores the market’s potential for further development, driven by increasing consumer demand, technological advancements, and expanding applications across various age groups.
Action Figures and Statues are collectible items that have gained immense popularity over the years. These items are typically made from materials such as plastic or silica rubber and are often based on characters from films, comic books, video games, or historical events. They are designed to appeal to a wide range of consumers, from young children to adult collectors. The market for these collectibles has evolved significantly, driven by the increasing popularity of pop culture franchises and the growing interest in high-quality, detailed replicas of beloved characters.
Global Action Figures and Statues Market Revenue (M USD) in 2025


2. Driving Factors and Limiting Factors of Action Figures and Statues Market
Increasing Disposable Income: As global economies grow, disposable incomes rise, allowing consumers to spend more on non-essential items such as collectibles. This trend is particularly evident in emerging markets, where a growing middle class is eager to invest in high-quality action figures and statues.
Pop Culture Influence: The popularity of movies, video games, and comic books has surged in recent years, leading to a greater demand for related merchandise. Franchises such as Marvel, Star Wars, and Pokémon have a massive fan base that eagerly collects action figures and statues, driving up market demand.
Technological Advancements: Improvements in manufacturing technologies, such as 3D printing, have enabled the production of more detailed and higher-quality figures. This has not only enhanced the appeal of these collectibles but also expanded the market to include more sophisticated and higher-priced items.
Growing Collector Community: The rise of online communities and social media platforms has facilitated the sharing of interests and collections among enthusiasts. This has led to an increase in the number of collectors and a greater willingness to spend on rare and limited-edition items.
3. Limiting Factors of Action Figures and Statues Market
Immature Consumption Concepts: Many consumers still view action figures and statues primarily as toys or decorations, rather than as collectibles with investment value. This perception limits the market’s potential, as consumers are less likely to spend on higher-priced, collectible items.
Quality and Piracy Issues: The market is plagued by issues related to product quality and piracy. Some manufacturers produce low-quality or counterfeit items, which not only harm the reputation of the industry but also reduce the market share of legitimate producers.
Regulatory Challenges: Stricter regulations regarding toy safety and intellectual property rights have increased the costs of compliance for manufacturers. These regulations, while necessary for consumer protection, can act as a barrier to entry for new players and increase the operational costs for existing ones.
Economic Uncertainty: Global economic fluctuations and uncertainties can impact consumer spending. During economic downturns, consumers may prioritize essential goods over non-essential collectibles, leading to a decline in market demand.
4. Global Action Figures and Statues Market Segment
Product Types
Plastic remains the dominant material in the Action Figures and Statues market, with a projected revenue of $12,922.6 million in 2025. This material is favored for its affordability, versatility, and ease of production. Plastic figures are often targeted at younger consumers and casual collectors, making them a staple in the industry. The growth rate for plastic figures is estimated at 12.14% from 2024 to 2025, reflecting a steady expansion driven by the continued popularity of mainstream franchises and the introduction of new product lines.
Silica Rubber figures are known for their high quality, durability, and detailed craftsmanship. These figures often appeal to serious collectors and enthusiasts who value premium materials and intricate designs. By 2025, the market revenue for Silica Rubber figures is projected to reach $2,397.4 million. The growth rate for this segment is 12.71% from 2024 to 2025, indicating a slightly faster growth compared to plastic figures. This segment benefits from the increasing demand for high-end collectibles and the growing collector community.
Among the product types, Plastic figures hold the largest market share. This dominance is due to the widespread appeal of plastic figures, their affordability, and their suitability for a broad range of consumers. On the other hand, the Others category, though smaller in market share, exhibits the fastest growth rate, indicating a rising trend in the demand for specialized and high-quality collectibles.
Analysis of Applications
Under 18 months
This segment targets the youngest consumers, with products designed to be colorful, durable, and safe for toddlers. By 2025, the projected sales volume for this application will be 22.08 million units, reflecting a steady increase in demand driven by the growing global population of young children. Products in this segment are often simple in design, focusing on basic shapes and bright colors to engage young minds.
18 months–4 years
Action figures and statues for this age group are designed to be engaging and educational, often featuring popular cartoon characters. The projected sales volume for this segment in 2025 is 49.82 million units, indicating a consistent demand for products that combine entertainment with early learning. This segment benefits from the increasing popularity of animated content and the growing interest of parents in educational toys.
4–8 years
This segment targets children who are developing more complex interests and preferences. The projected sales volume for this application in 2025 is 109.83 million units. Products in this segment often feature popular movie and video game characters, appealing to children’s growing interests and social interactions.
8–15 years
Action figures and statues for this age group often feature more intricate designs and are based on popular movies, video games, and comics. The projected sales volume for this segment in 2025 is 59.81 million units. This segment benefits from the growing influence of pop culture and the increasing disposable income of older children.
Over 15 years
This segment includes adult collectors and enthusiasts who seek high-quality, detailed figures and statues. The projected sales volume for this application in 2025 is 279.50 million units, making it the largest segment by far. Products in this segment are often limited editions, featuring premium materials and intricate designs.
Market Revenue and Sales by Segment
Market Revenue (M USD) in 2025 | ||
By Type | Plastic | 12922.6 |
Silica Rubber | 2397.4 | |
Sales (Million Units) in 2025 | ||
By Application | Under 18 months | 22.08 |
18 months–4 years | 49.82 | |
4–8 years | 109.83 | |
8–15 years | 59.81 | |
Over 15 years | 279.50 |
5. Regional Action Figures and Statues Market
North America remains a dominant player in the global Action Figures and Statues market, with a projected revenue of $5,605.8 million in 2025. This region’s market is driven by a strong consumer base, particularly in the United States and Canada, where collectible figures and statues have a long-standing tradition. The growth rate for North America is estimated at 10.21% from 2024 to 2025, reflecting a steady expansion fueled by the increasing popularity of pop culture franchises and the growing interest in high-quality collectibles.
Europe is another significant market, with a projected revenue of $5,095.3 million in 2025. The region’s market is characterized by a diverse consumer base, with a strong presence of collectors and enthusiasts. European markets are also influenced by the popularity of local and international pop culture franchises, indicating a robust expansion driven by increasing disposable incomes and the growing interest in collectibles.
The Asia-Pacific region is emerging as a powerhouse in the Action Figures and Statues market, with a projected revenue of $5,547.6 million in 2025. This region’s market is driven by rapid economic growth, a growing middle class, and the increasing popularity of pop culture franchises. Countries like China, Japan, and South Korea are particularly notable for their contributions to the market. The growth rate for the Asia-Pacific region is 15.37% from 2024 to 2025, making it the fastest-growing region globally. This rapid expansion is fueled by the increasing disposable incomes of consumers and the growing interest in collectibles among younger demographics.
Latin America is also experiencing significant growth in the Action Figures and Statues market, with a projected revenue of $646.8 million in 2025. The region’s market is driven by the increasing popularity of international pop culture franchises and the growing interest in collectibles among younger consumers, indicating a robust expansion driven by economic stability and increasing disposable incomes.
The Middle East and Africa region is also contributing to the global market, with a projected revenue of $725.9 million in 2025. This region’s market is driven by the growing interest in collectibles and the increasing disposable incomes of consumers, reflecting a steady expansion driven by economic growth and the increasing popularity of pop culture franchises.
Global Action Figures and Statues Market Revenue (M USD) by Regions in 2025


6. Top 3 Companies in the Action Figures and Statues Market
Company Introduction and Business Overview:
Mattel is one of the world’s leading toy manufacturers, known for its diverse portfolio of brands and products. Founded in 1945, Mattel has a global presence, with products sold in over 150 countries. The company is renowned for its iconic brands such as Barbie, Hot Wheels, and Fisher-Price, which have become household names worldwide.
Products Offered:
Mattel offers a wide range of action figures and statues, catering to various age groups and interests. Some of their popular products include Barbie dolls, Hot Wheels cars, and action figures based on popular franchises such as Disney’s Toy Story and Marvel’s Avengers. Mattel’s products are known for their quality, innovation, and appeal to both children and adult collectors.
In 2021, Mattel reported a revenue of $742.64 million.
Company Introduction and Business Overview:
Hasbro is a multinational conglomerate with a strong presence in the toy and entertainment industry. Founded in 1923, Hasbro is known for its diverse portfolio of brands, including Transformers, My Little Pony, and Littlest Pet Shop. The company has a global footprint, with products sold in over 150 countries.
Products Offered:
Hasbro offers a wide range of action figures and statues, targeting both children and adult collectors. Some of their popular products include Transformers figures, My Little Pony dolls, and action figures based on popular franchises such as Star Wars and Marvel. Hasbro’s products are known for their quality, innovation, and appeal to a broad consumer base.
In 2021, Hasbro reported a revenue of $618.51 million.
Company Introduction and Business Overview:
Sideshow is a specialty manufacturer of high-end collectibles, known for its detailed and premium-quality action figures and statues. Founded in 1994, Sideshow has established itself as a leader in the collectibles market, with a strong presence in the United States and international markets.
Products Offered:
Sideshow offers a wide range of action figures and statues, targeting serious collectors and enthusiasts. Some of their popular products include detailed statues based on popular franchises such as Star Wars, Marvel, and DC Comics. Sideshow’s products are known for their high quality, intricate details, and premium craftsmanship.
In 2021, Sideshow reported a revenue of $101.23 million.
Major Players
Company Name | Sales Regions |
Prime 1 Studio | Worldwide |
Sideshow | Worldwide |
Hot Toys | Worldwide |
Iron Studios | Worldwide |
XM Studios | Worldwide |
CM Holdings Company | Worldwide |
Mattel | Worldwide |
Hasbro | Worldwide |
1 Action Figures and Statues Market Overview
1.1 Action Figures and Statues Product Overview
1.2 Action Figures and Statues Market Segment by Type
1.2.1 Plastic
1.2.2 Silica Rubber
1.3 Global Action Figures and Statues Market Size by Type (2016-2027)
1.3.1 Global Action Figures and Statues Market Size Overview by Type (2016-2027)
1.3.2 Global Action Figures and Statues Historic Market Size Review by Type (2016-2021)
1.3.3 Global Action Figures and Statues Market Size Forecast by Type (2022-2027)
1.4 Key Regions Market Size Segment by Type (2016-2021)
1.4.1 North America Action Figures and Statues Sales Breakdown by Type (2016-2021)
1.4.2 Europe Action Figures and Statues Sales Breakdown by Type (2016-2021)
1.4.3 Asia-Pacific Action Figures and Statues Sales Breakdown by Type (2016-2021)
1.4.4 Latin America Action Figures and Statues Sales Breakdown by Type (2016-2021)
1.4.5 Middle East and Africa Action Figures and Statues Sales Breakdown by Type (2016-2021)
1.5 Action Figures and Statues Industry Development Trends under COVID-19 Outbreak
1.5.1 Global COVID-19 Status Overview
1.5.2 Influence of COVID-19 Outbreak on Action Figures and Statues Industry Development
1.6 Effects of Kidult Trends on the Market
1.7 Global Action Figures and Statues Market Size by Subsegment (2016-2027)
1.7.1 Global Action Figures and Statues Market Size Overview by Subsegment (2016-2027)
1.7.2 Global Action Figures and Statues Historic Market Size Review by Subsegment (2016-2021)
1.7.3 Global Action Figures and Statues Market Size Forecast by Subsegment (2022-2027)
2 Global Action Figures and Statues Market Competition by Company
2.1 Global Top Players by Action Figures and Statues Sales (2016-2021)
2.2 Global Top Players by Action Figures and Statues Revenue (2016-2021)
2.3 Global Top Players by Action Figures and Statues Average Selling Price (ASP) (2016-2021)
2.4 Global Top Manufacturers Action Figures and Statues Manufacturing Base Distribution
2.5 Action Figures and Statues Market Competitive Situation and Trends
2.5.1 Action Figures and Statues Market Concentration Rate
2.5.2 Global 3 and 6 Largest Manufacturers by Action Figures and Statues Sales and Revenue in 2020
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Action Figures and Statues as of 2020)
2.7 Established Time of Key Manufacturers of Action Figures and Statues
2.8 Mergers & Acquisitions, Expansion
3 Global Action Figures and Statues Status and Outlook by Region (2016-2027)
3.1 Global Action Figures and Statues Market Size and CAGR by Region: 2016 VS 2021 VS 2027
3.2 Global Action Figures and Statues Market Size Market Share by Region (2016-2021)
3.2.1 Global Action Figures and Statues Sales Market Share by Region (2016-2021)
3.2.2 Global Action Figures and Statues Revenue Market Share by Region (2016-2021)
3.2.3 Global Action Figures and Statues Sales, Revenue, Price and Gross Margin (2016-2021)
3.3 Global Action Figures and Statues Market Size Market Share by Region (2022-2027)
3.3.1 Global Action Figures and Statues Sales Market Share by Region (2022-2027)
3.3.2 Global Action Figures and Statues Revenue Market Share by Region (2022-2027)
3.3.3 Global Action Figures and Statues Sales, Revenue, Price and Gross Margin (2022-2027)
3.4 North America Action Figures and Statues Market Size YoY Growth (2016-2027)
3.4.1 North America Action Figures and Statues Revenue YoY Growth (2016-2027)
3.4.2 North America Action Figures and Statues Sales YoY Growth (2016-2027)
3.5 Asia-Pacific Action Figures and Statues Market Size YoY Growth (2016-2027)
3.5.1 Asia-Pacific Action Figures and Statues Revenue YoY Growth (2016-2027)
3.5.2 Asia-Pacific Action Figures and Statues Sales YoY Growth (2016-2027)
3.6 Europe Action Figures and Statues Market Size YoY Growth (2016-2027)
3.6.1 Europe Action Figures and Statues Revenue YoY Growth (2016-2027)
3.6.2 Europe Action Figures and Statues Sales YoY Growth (2016-2027)
3.7 Latin America Action Figures and Statues Market Size YoY Growth (2016-2027
3.7.1 Latin America Action Figures and Statues Revenue YoY Growth (2016-2027)
3.7.2 Latin America Action Figures and Statues Sales YoY Growth (2016-2027)
3.8 Middle East and Africa Action Figures and Statues Market Size YoY Growth (2016-2027)
3.8.1 Middle East and Africa Action Figures and Statues Revenue YoY Growth (2016-2027)
3.8.2 Middle East and Africa Action Figures and Statues Sales YoY Growth (2016-2027)
4 Global Action Figures and Statues by Application
4.1 Action Figures and Statues Market Segment by Application
4.2 Global Action Figures and Statues Sales by Application: 2016 VS 2021 VS 2027
4.3 Global Action Figures and Statues Historic Sales by Application (2016-2021)
4.4 Global Action Figures and Statues Forecasted Sales by Application (2022-2027)
4.5 Key Regions Action Figures and Statues Market Size by Application
4.5.1 North America Action Figures and Statues by Application
4.5.2 Europe Action Figures and Statues by Application
4.5.3 Asia-Pacific Action Figures and Statues by Application
4.5.4 Latin America Action Figures and Statues by Application
4.5.5 Middle East and Africa Action Figures and Statues by Application
5 North America Action Figures and Statues Market Size by Country
5.1 North America Action Figures and Statues Market Size Market Share by Country (2016-2021)
5.1.1 North America Action Figures and Statues Sales Market Share by Country (2016-2021)
5.1.2 North America Action Figures and Statues Revenue Market Share by Country (2016-2021)
5.2 North America Action Figures and Statues Market Size Market Share by Country (2022-2027)
5.2.1 North America Action Figures and Statues Sales Market Share by Country (2022-2027)
5.2.2 North America Action Figures and Statues Revenue Market Share by Country (2022-2027)
5.3 North America Market Size YoY Growth by Country
5.3.1 U.S. Action Figures and Statues Market Size YoY Growth (2016-2027)
5.3.2 Canada Action Figures and Statues Market Size YoY Growth (2016-2027)
6 Europe Action Figures and Statues Market Size by Country
6.1 Europe Action Figures and Statues Market Size Market Share by Country (2016-2021)
6.1.1 Europe Action Figures and Statues Sales Market Share by Country (2016-2021)
6.1.2 Europe Action Figures and Statues Revenue Market Share by Country (2016-2021)
6.2 Europe Action Figures and Statues Market Size Market Share by Country (2022-2027)
6.2.1 Europe Action Figures and Statues Sales Market Share by Country (2022-2027)
6.2.2 Europe Action Figures and Statues Revenue Market Share by Country (2022-2027)
6.3 Europe Market Size YoY Growth by Country
6.3.1 Germany Action Figures and Statues Market Size YoY Growth (2016-2027)
6.3.2 France Action Figures and Statues Market Size YoY Growth (2016-2027)
6.3.3 U.K. Action Figures and Statues Market Size YoY Growth (2016-2027)
6.3.4 Italy Action Figures and Statues Market Size YoY Growth (2016-2027)
6.3.5 Russia Action Figures and Statues Market Size YoY Growth (2016-2027)
7 Asia-Pacific Action Figures and Statues Market Size by Country
7.1 Asia-Pacific Action Figures and Statues Market Size Market Share by Country (2016-2021)
7.1.1 Asia-Pacific Action Figures and Statues Sales Market Share by Country (2016-2021)
7.1.2 Asia-Pacific Action Figures and Statues Revenue Market Share by Country (2016-2021)
7.2 Asia-Pacific Action Figures and Statues Market Size Market Share by Country (2022-2027)
7.2.1 Asia-Pacific Action Figures and Statues Sales Market Share by Country (2022-2027)
7.2.2 Asia-Pacific Action Figures and Statues Revenue Market Share by Country (2022-2027)
7.3 Asia-Pacific Market Size YoY Growth by Country
7.3.1 China Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.2 Japan Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.3 South Korea Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.4 India Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.5 Australia Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.6 Taiwan Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.7 Indonesia Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.8 Thailand Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.9 Malaysia Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.10 Philippines Action Figures and Statues Market Size YoY Growth (2016-2027)
7.3.11 Vietnam Action Figures and Statues Market Size YoY Growth (2016-2027)
8 Latin America Action Figures and Statues Market Size by Country
8.1 Latin America Action Figures and Statues Market Size Market Share by Country (2016-2021)
8.1.1 Latin America Action Figures and Statues Sales Market Share by Country (2016-2021)
8.1.2 Latin America Action Figures and Statues Revenue Market Share by Country (2016-2021)
8.2 Latin America Action Figures and Statues Market Size Market Share by Country (2022-2027)
8.2.1 Latin America Action Figures and Statues Sales Market Share by Country (2022-2027)
8.2.2 Latin America Action Figures and Statues Revenue Market Share by Country (2022-2027)
8.3 Latin America Market Size YoY Growth by Country
8.3.1 Mexico Action Figures and Statues Market Size YoY Growth (2016-2027)
8.3.2 Brazil Action Figures and Statues Market Size YoY Growth (2016-2027)
8.3.3 Argentina Action Figures and Statues Market Size YoY Growth (2016-2027)
9 Middle East and Africa Action Figures and Statues Market Size by Country
9.1 Middle East and Africa Action Figures and Statues Market Size Market Share by Country (2016-2021)
9.1.1 Middle East and Africa Action Figures and Statues Sales Market Share by Country (2016-2021)
9.1.2 Middle East and Africa Action Figures and Statues Revenue Market Share by Country (2016-2021)
9.2 Middle East and Africa Action Figures and Statues Market Size Market Share by Country (2022-2027)
9.2.1 Middle East and Africa Action Figures and Statues Sales Market Share by Country (2022-2027)
9.2.2 Middle East and Africa Action Figures and Statues Revenue Market Share by Country (2022-2027)
9.3 Middle East and Africa Market Size YoY Growth by Country
9.3.1 Turkey Action Figures and Statues Market Size YoY Growth (2016-2027)
9.3.2 Saudi Arabia Action Figures and Statues Market Size YoY Growth (2016-2027)
9.3.3 U.A.E Action Figures and Statues Market Size YoY Growth (2016-2027)
10 Providers Profiles
10.1 Prime 1 Studio
10.1.1 Prime 1 Studio Corporation Information
10.1.2 Prime 1 Studio Action Figures and Statues Products Offered
10.1.3 Prime 1 Studio Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.2 Sideshow
10.2.1 Sideshow Corporation Information
10.2.2 Sideshow Action Figures and Statues Products Offered
10.2.3 Sideshow Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.3 Hot Toys
10.3.1 Hot Toys Corporation Information
10.3.2 Hot Toys Action Figures and Statues Products Offered
10.3.3 Hot Toys Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.4 Iron Studios
10.4.1 Iron Studios Corporation Information
10.4.2 Iron Studios Action Figures and Statues Products Offered
10.4.3 Iron Studios Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.5 XM Studios
10.5.1 XM Studios Corporation Information
10.5.2 XM Studios Action Figures and Statues Products Offered
10.5.3 XM Studios Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.6 CM Holdings Company
10.6.1 CM Holdings Company Corporation Information
10.6.2 CM Holdings Company Action Figures and Statues Products Offered
10.6.3 CM Holdings Company Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.7 Mattel
10.7.1 Mattel Corporation Information
10.7.2 Mattel Action Figures and Statues Products Offered
10.7.3 Mattel Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
10.8 Hasbro
10.8.1 Hasbro Corporation Information
10.8.2 Hasbro Action Figures and Statues Products Offered
10.8.3 Hasbro Action Figures and Statues Sales, Price, Revenue, Gross, Gross Margin
11 Action Figures and Statues Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Action Figures and Statues Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Cost Structure Analysis
11.3 Action Figures and Statues Industrial Chain Analysis
11.4 Market Opportunities, Challenges, Risks and Influences Factors Analysis
11.4.1 Market Opportunities and Drivers
11.4.2 Market Challenges
11.4.3 Market Restrictions
11.4.4 Porter’s Five Forces Analysis
12 Marketing Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Distributors
12.3 Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source